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HOWDY!

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WORK EXPERIENCE: Cliche Magazine (Graphic/Editorial Design)

Interned: December 2013 - April 2014

Editorial/Graphic Designer: April 2014 - Present

This is an ongoing project that began since I interned for the magazine which lasted for about three months until I received the title as their graphic designer. Given the opportunity to change up the aesthetic, I went on learn InDesign. I quickly got a feel for the software and began exploring and experimenting the world of Editorial and Graphic design. 

http://www.clichedigitalmag.com/

WORK EXPERIENCE: Butterkiss (Graphic/Web Design)

September 2014 - November 2014

Butterkiss is a cryptocurrency business/service start-up and incubator, I had the chance to create their website from scratch. I was given full reign on the design process. I decided to go with a horizontal parallax scrolling theme since it was trending. As well as a playful, textured, and clean aesthetic for the entire design. After much ideating and approval from client, the version presented was selected for the website developer to implement.

http://www.butterkiss.com/redpill/index.html

MATERIALS: Shredded red Solo Cups and white powder-coated steel legs      
DIMENSIONS: 43” H x 23” W x 15” D

This up cycled research and design project yielded the creation of a seating object using readily available artifacts that are repeated in curious and unique ways.  Judging by the flimsiness and chemical properties of a solo cup, also, how insanely popular it is in American College Campuses, I thought it would be interesting to transform a number of cups into a functional chair.  I began by first researching the cup itself and later on messing with the materiality of it by cutting, bending, baking, burning, weaving, and overall having fun with it.

60 separate experiments later  I found that shredding, using a hot-gun and baking the material offered me interesting and sturdier results. Aesthetically the melted shredded cups created this beautiful infinite looking strand.  Similar to that of a pile of extruded plastic, however, it was way messier and that of a mass produced product with one-off results.

Once I figured out the fabricating process I had to work out the mold, sketch out and test (1:4 sized) physical prototypes, using casting materials and melted cups to make an ergonomically shaped shell.

MATERIALS: Shredded red Solo Cups and white powder-coated steel legs      
DIMENSIONS: 43” H x 23” W x 15” D

This up cycled research and design project yielded the creation of a seating object using readily available artifacts that are repeated in curious and unique ways.  Judging by the flimsiness and chemical properties of a solo cup, also, how insanely popular it is in American College Campuses, I thought it would be interesting to transform a number of cups into a functional chair.  I began by first researching the cup itself and later on messing with the materiality of it by cutting, bending, baking, burning, weaving, and overall having fun with it.

60 separate experiments later  I found that shredding, using a hot-gun and baking the material offered me interesting and sturdier results. Aesthetically the melted shredded cups created this beautiful infinite looking strand.  Similar to that of a pile of extruded plastic, however, it was way messier and that of a mass produced product with one-off results.

Once I figured out the fabricating process I had to work out the mold, sketch out and test (1:4 sized) physical prototypes, using casting materials and melted cups to make an ergonomically shaped shell.

MATERIALS: Shredded red Solo Cups and white powder-coated steel legs      
DIMENSIONS: 43” H x 23” W x 15” D

This up cycled research and design project yielded the creation of a seating object using readily available artifacts that are repeated in curious and unique ways.  Judging by the flimsiness and chemical properties of a solo cup, also, how insanely popular it is in American College Campuses, I thought it would be interesting to transform a number of cups into a functional chair.  I began by first researching the cup itself and later on messing with the materiality of it by cutting, bending, baking, burning, weaving, and overall having fun with it.

60 separate experiments later  I found that shredding, using a hot-gun and baking the material offered me interesting and sturdier results. Aesthetically the melted shredded cups created this beautiful infinite looking strand.  Similar to that of a pile of extruded plastic, however, it was way messier and that of a mass produced product with one-off results.

Once I figured out the fabricating process I had to work out the mold, sketch out and test (1:4 sized) physical prototypes, using casting materials and melted cups to make an ergonomically shaped shell.

MATERIALS: Shredded red Solo Cups and white powder-coated steel legs      
DIMENSIONS: 43” H x 23” W x 15” D

This up cycled research and design project yielded the creation of a seating object using readily available artifacts that are repeated in curious and unique ways.  Judging by the flimsiness and chemical properties of a solo cup, also, how insanely popular it is in American College Campuses, I thought it would be interesting to transform a number of cups into a functional chair.  I began by first researching the cup itself and later on messing with the materiality of it by cutting, bending, baking, burning, weaving, and overall having fun with it.

60 separate experiments later  I found that shredding, using a hot-gun and baking the material offered me interesting and sturdier results. Aesthetically the melted shredded cups created this beautiful infinite looking strand.  Similar to that of a pile of extruded plastic, however, it was way messier and that of a mass produced product with one-off results.

Once I figured out the fabricating process I had to work out the mold, sketch out and test (1:4 sized) physical prototypes, using casting materials and melted cups to make an ergonomically shaped shell.

WORK EXPERIENCE: DESIRON (Product Engineering/ Design)

Interned: September 2012 - May 2013

Product Design Engineer: May 2013 - February 2014

Developed detailed SolidWorks assemblies and drawings used for in house manufacturing, designers, and assembly directions for delivery drivers. While working here I was also able to increase efficiency and decrease costs by creating more accurate drawings. I assisted in developing new products with CEO, particularly the ideation phase. While interning, I went through similar projects sketching, rendering, and planning as well as creating variations of landscape designs for the exterior of the warehouse.

The difference between interning and working as an actual product designer was that I only had to hand in work to the VP and I didn't have to report to the engineer, at the time. I was also given the opportunity to fire and hire employees so I basically oversaw half and the final material of the project. The project which required an extensive amount of detail for every manufactured/designed piece, which totaled over 300 pieces.

http://www.desiron.com/

WORK EXPERIENCE: The Art Factory (Art Curation/Exhibit Design)

Interned: June 2013 - September 2013

Interned/Volunteered: June 2015 

At The Art Factory,  located in "Silk city," Paterson, NJ,  I worked on remodeling the Dolphin Gallery and studio space. I was also involved in restoring artifacts that were collected from the S. Klien building in Newark, NJ. Additionally I got to help market the location and uniqe space to local artists/designers in the area. It was a fun experience and I got to witness and meet a lot of people from different industries.

I also worked alongside an artist helping him curate his own artistic pieces that were displayed during the 2015 Art walk,  I made the signage for both of the shows Matt Gosser curated “Industrialism II” and “The Big Show V.2.0.” I got the opportunity to get my hands dirty helping set up and complete a bunch of handy work as well as further develop my understanding on curating shows.

http://artfactory.us.com/home.html

WORK EXPERIENCE

Cliche Magazine (Graphic/Editorial Design)

Interned: December 2013 - April 2014

Editorial/Graphic Designer: April 2014 - Present

This is an ongoing project that began since I interned for the magazine which lasted for about three months until I received the title as their graphic designer. Given the opportunity to change up the aesthetic, I went on learn InDesign.  I quickly got a feel for the software and began exploring and experimenting the world of Editorial and Graphic design.

http://www.clichedigitalmag.com/

Butterkiss (Graphic/Web Design)

September 2014 - November 2014

Butterkiss is a cryptocurrency business/service start-up and incubator, I had the chance to create their website from scratch. I was given full reign on the design process. I decided to go with a horizontal parallax scrolling theme since it was trending. As well as a playful, textured, and clean aesthetic for the entire design. After much ideating and approval from client, the version presented was selected for the website developer to implement.


http://www.butterkiss.com/redpill/index.html

Interned: December 2013 - April 2014

Editorial/Graphic Designer: April 2014 - Present

This is an ongoing project that began since I interned for the magazine which lasted for about three months until I received the title as their graphic designer. Given the opportunity to change up the aesthetic, I went on learn InDesign. With the help of YouTube and Google, I quickly got a feel for the software and began exploring and experimenting the world of Editorial and Graphic design. 

http://www.clichedigitalmag.com/

Interned: December 2013 - April 2014

Editorial/Graphic Designer: April 2014 - Present

This is an ongoing project that began since I interned for the magazine which lasted for about three months until I received the title as their graphic designer. Given the opportunity to change up the aesthetic, I went on learn InDesign. With the help of YouTube and Google, I quickly got a feel for the software and began exploring and experimenting the world of Editorial and Graphic design. 

http://www.clichedigitalmag.com/

DESIRON (Product Engineering/ Design)

Interned: September 2012 - May 2013 

Product Design Engineer: May 2013 - February 2014

Developed detailed SolidWorks assemblies and drawings used for in house manufacturing, designers, and assembly directions for delivery drivers. While working here I was also able to increase efficiency and decrease costs by creating more accurate drawings. I assisted in developing new products with CEO, particularly the ideation phase. While interning, I went through similar projects sketching, rendering, and planning as well as creating variations of landscape designs for the exterior of the warehouse. 

The difference between interning and working as an actual product designer was that I only had to hand in work to the VP and I didn't have to report to the engineer, at the time. I was also given the opportunity to fire and hire employees so I basically oversaw half and the final material of the project. The project which required an extensive amount of detail for every manufactured/designed piece, which totaled over 300 pieces.


http://www.desiron.com/

The Art Factory (Art Curation/Exhibit Design)

Interned: June 2013 - September 2013

Interned/Volunteered: June 2015 

At The Art Factory,  located in "Silk city," Paterson, NJ,  I worked on remodeling the Dolphin Gallery and studio space. I was also involved in restoring artifacts that were collected from the S. Klien building in Newark, NJ. Additionally I got to help market the location and uniqe space to local artists/designers in the area. It was a fun experience and I got to witness and meet a lot of people from different industries.

I also worked alongside an artist helping him curate his own artistic pieces that were displayed during the 2015 Art walk,  I made the signage for both of the shows Matt Gosser curated “Industrialism II” and “The Big Show V.2.0.” I got the opportunity to get my hands dirty helping set up and complete a bunch of handy work as well as further develop my understanding on curating shows.

http://artfactory.us.com/home.html